Superheavy Samurai Stealth Ninja
EARTH 7

Superheavy Samurai Stealth Ninja

  • Archetype:
  • Superheavy

  • ATK:
  • 1200

  • DEF:
  • 2800

  • View:
  • 4195




1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
47± 6/ 100
Power Score
Intrinsic 47
Deck 47

Superheavy Samurai Stealth Ninja — Power Evaluation

Final Score: 47 ± 6 · Confidence: Medium

  • Intrinsic: 47 · Deck: 47 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body

Why it scores here

The card's value is a conditional recursion: it returns from the Graveyard the standby after an effect destroys it, and it can attack in Defense Position, which makes it a durable body rather than a source of advantage or interaction. Its near-universal presence in the sampled Superheavy Samurai decks (209 of 209, about 1.17 copies each) confirms it is reliably accessible in its home, but that frequency is not scored as power. The 1200 ATK and 2800 DEF earn nothing on their own, and the absence of recorded combo boards means conversion is inferred from text only, which caps the score in the mid-40s.

Axis scores

Axis Score Evidence
Accessibility 62 Run in 209 of 209 sampled decks, 64% in archetype 575, but no searcher or starter data exists to show how it is reached (observed).
Combo & Conversion 42 Zero recorded combo appearances; conversion to a board rests on the text's Defense-attack and revival clauses only (inferred).
Resource Economy 35 No Graveyard refuel or card advantage in its text; revival after effect destruction is a one-for-zero reset at best (verified).
Effect & Interaction 15 The text has no negation, removal, or hand-trap effect, so it provides no opponent interaction (verified).
Material Utility 40 A Level 7 Earth Machine Synchro with no Tuner clause, usable as a non-Tuner Synchro material; no material-usage stats were supplied (inferred).
Resilience & Flexibility 55 Revives once per turn from the Graveyard after an effect destroys it, a real but conditional recursion that does not cover battle or banish (verified).
Deck-Building Efficiency 65 Average 1.17 copies and 180 of 209 decks run a single copy, so it is a cheap slot with no garnet or lock (observed).

Calculation

Weight profile: Primary role Recovery / Recursion; no secondary blend applied to the axis weights. Intrinsic ≈ 47, Deck ≈ 47, Meta = provisional. Modifiers: Conditional self-restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives from the Graveyard once per turn after an effect destroys it
  • Can attack in Defense Position, applying its 2800 DEF for damage
  • Single-copy, low-cost slot in a deck where it is a near-universal staple

Weaknesses

  • No searcher, negation, or removal effect in its text
  • Revival and attack clauses are conditional on Graveyard state and destruction by an effect
  • No recorded combo boards show it converting into a board

Counters / choke points

  • No counter cards are named in the evidence; interaction that banishes it or removes it from the Graveyard is inferred only

Best use

Recursive Level 7 Synchro body that can attack in Defense Position in Superheavy Samurai decks. Decks: Superheavy Samurai (archetype 575 and related Superheavy Samurai archetypes). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Defense-position attack with DEF damage, halved-DEF direct attack conditioned on no Spell/Trap in GY, once-per-turn standby revival after effect destruction; Run in 209 of 209 sampled decks
  • Observed: Average 1.17 copies per deck; 180 of 209 decks run one copy; Archetype 575 accounts for 134 decks (64.1%); Partner co-occurrence with Superheavy Samurai core cards 80% to 94%; Gameplay type 7 accounts for 148 decks (70.8%)
  • Inferred: Synchro summon from a Machine Tuner plus non-Tuner Machine monsters, per card text; Recursion value depends on the card being destroyed by an effect and the standby timing; Core-engine role is supported by guide mentions, not by combo data
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no counter cards or metagame sample supplied











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